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Multipass with glass and displacement - GPU raytracing problem

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Message 1 of 2
Joffrey_Louis
279 Views, 1 Reply

Multipass with glass and displacement - GPU raytracing problem

Hello!

 

I am using a multipass material with Glass to create the water and plastic to create the foam, everything works fine in CPU raytracing but the displacement disappears in GPU raytracing...

Any idea?

Thanks.

 

Joffrey

Displacement_Multipass_Glass_GPU.jpg

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Message 2 of 2

Hi

 

displacements in multipass materials are not yet supported, it is still on our todo list.

 

Kind regards

Michael



Michael Nikelsky
Sr. Principal Engineer

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