I'm a Vred newbie, and I have some questions about the workflow from VRED 2024 to Unreal Engine 5.3.
1、When I import the Wire model into VRED and export the model into FBX file, and then import it into Unreal Engine. I clicked Yes on the include environment geometries button, I got the dome and shadow plane without the car model like the following screenshot showed.
2、When I clicked No on the include environment geometries button, the only thing that I got is the errors and failures like the following.
3. But it is OK when I import the FBX model into VRED and export it to Unreal Engine with the FBX file
4、I tried to find the Datasmith Plugin for Vred to Unreal Engine but failed again, the following is the method the homepage of Unreal Engine says, but I can't find the ScriptPlugins folder in Vred 2024, and I didn't find any clues about this problem on the internet.
Anyone can help me with this? Thanks!
When exporting selected you get prompted with a dialog to exclude the environment dome geometry.
All other issues incl. Datasmith you must address in the Unreal forum. If the FBX imports back to VRED, Maya or Blender you at least know it is not corrupted and likely an Unreal issue.
@raymondguo_cgi
Just saw this post on linkedin that likely answers your initial question in order to get vred 24 and datasmith working for unreal
https://www.linkedin.com/pulse/setting-up-vred-2024-work-532-datasmith-scott-rafferty-5ifze?utm_sour...
Just wanted to add some info on my experience when dealing with getting the data from VRED to Unreal.
I always try and (merge) geometry in VRED by model parts first. Body, Glass, Wheels, Int, etc. This helps me simplify the amount of data coming over to Unreal with the Datasmith plugin and reduce or remove data not needed, nodes, etc.
Usually I am simply looking for the main body parts categorized and reduced before exporting. If not the Datasmith data files brought over into Unreal are huge. Too heavy and I cant work with them.
Also I almost always have to flip normals in VRED first before exporting. Unreal will show all incorrect facing normals.
Personally I would love to see a way to get the *.wire data over to Unreal without VRED, but in my testing so far it really does not work well.
did you convert all the geometries to meshes?
vred 2023 edit-geometry-convert to mesh
vred 2025 edit - geometry - tasselate (i think)
Yes, convert all to mesh after the merge process.
If there is cloning or symmetry applied, you have to merge those part by part.
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