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Creating a node-based interface for AutoLISP
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Hello,
Is it possible to create a node-based interface for AutoLISP? I love the blueprint system that Unreal Engine 5 uses, and I think it would be really helpful if AutoLISP had something similar. Can Visual Studio Code be used to achieve this? I just discovered VSC today, so I don't know the limitations it has. I appreciate any help or guidance you can give me!