I have some code that 'looks' for things. And when those 'things' are not in the drawing, or changed location, deleted, exploded, it ends up being a longer winded way to complete the drawing.
If I had a magical piece of code, to unlock the entity, make my change and then lock it again, I could avoid such headaches.
We have a culture to try to teach the right and wrongs, but someone will always try to get to the finish line their way, which screws it up for the next guy.
I did notice the Vault is no longer. But I play with it, and not quite what I was looking for. My guts tells me KC's suggestion to be better, but I haven't tested it out yet from a code perspective.