Technical Art as a discipline has grown from the crafting of simple scripts in Max or Maya to the creation of full art processing pipelines. Now technical artists are expected to create data translators, procedural art generation tools, code shaders, and maintain data archives, among other things. This forum is a place where technical artists can meet to discuss any and all issues, ideas, or insights they might have so that others can help and learn from them.
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This page has been translated for your convenience with an automatic translation service. This is not an official translation and may contain errors and inaccurate translations. Autodesk does not warrant, either expressly or implied, the accuracy, reliability or completeness of the information translated by the machine translation service and will not be liable for damages or losses caused by the trust placed in the translation service.Translate