Door Trigger Not Working
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Hi All,
I hope you are all well.
I am currently learning Stingray/Interactive version 2.1.777.0
I am trying to make a door open with a trigger as in this video https://www.youtube.com/watch?v=RIGf2TKVAys
My problem is that when I test the level, the trigger doesn't seem to be working at all.
In the video Maya was used to create the animated door, I am using Max 2018.
I have created a simple single door animation with an open and close and Ive added a trigger object , as in the video.
Next , using the Game Exporter , I have exported as 2 clips ( open /closed ) ... again as in the video.
I have opened Stingray and created a project using the Desktop VR template
Next I create a new empty level
Then I created a simple floor plane in Max ( collapsed to edit poly ) and using the the Stingray connection, I send selection to stingray and drag into the level.
I then use the Import function in Stingray to bring in the Door fbx animation into my content folder. All of this goes without a problem.
Still following the video , I open the door in unit editor and apply the correct settings.
I make the trigger invisible
Then set up the Unit Flow
At this point I save the level and close the Unit editor.
Next I drag my door object into the level and place it at 0,0
As far as I can tell I've followed the tutorial to the letter.
But when I test level the door animations are not trigged. I was wandering if maybe it was the template I am using. I am building the VR environments to be used with Oculus Rift.
Is there something I can look out for in the Log console that will indicate the problem ?
Could it be anything to do with how I am building the door object/trigger in max . Or in the way I export the FBX ?
Failing that can somebody please take a look at the scene for me.
Any help would be much appreciated.
Kind Regards
