Are you sure that the material is being applied to the mesh there? My guess is that it is not actually applied to the walls. You can place the model in your scene and try dragging the material to where youwant it applied. This is the quick fix though, if that does fix your model, you will want to check your materials in max again. In general you should try to clean up your material names and apply them directly in max. It seems to be a common problem when coming over from revit or similar that materials get applied in wonky ways. From a game dev standpoint, materials should be logically named and applied directly. Having clean model names and clean material names pays off in aces.
Paul
Areas of Expertise - MayaLT : Mudbox : 3DS Max : Inventor : Game Dev
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