Has anyone achieved the effect of picking up and throwing a custom asset inside of Stingray?
I'm having difficulties figuring out how to get my models inside and reacting to physics with VR controller input. Baby steps at first, but what I'm trying to create is essentially a small room with a number of objects to play around with. Bouncy balls bounce, balloons will float up if you knock them down, drawers open and close, blinds in the window will flutter with the wind or your touch, rocks fall faster than feathers, etc.
Does anyone have any idea how to go about doing this inside of Stingray?
I'm not a high-level script writer, but I can read it just fine and fully understand what these functions are doing and how they're affecting the game (I happen to fall a tad bit over into the artsy side of 3D, rather than the mechanical and programming side). So, in a perfect world, I would like to accomplish as much of this functionality as possible level flow/unit flow since it just makes more sense to me.
Any answers or suggestions are greatly appreciated. Thank you.