Hi Game geeks,
Brief: I have done a complete previz in maya and need to import in Stingray.
I have a Maya scene with animated cameras ., i managed to import animation of the charactes and can view only in small view port(Preview) to the right side and in AC viewport
My question is
How will i get animated character in the main viewport
How can i get link maya camera animation to stingray camera and view through it or import Camera like in any other 3D format and see through it.
NOTE: Since its Previs i have 10 Cameras.
Thanks
Saikrishnan
Hello saikrishnan.92,
Please check out the learning content video tutorials and documentation, there is a list here: http://forums.autodesk.com/t5/stingray/learning-content-for-stingray/td-p/5777858
There are vids on how to get cameras and how to do animation and character set up as well as sending from Maya to Stingray. 🙂
but when i exported exactly as you said i can see objects,materials but i can't see any cameras. İ tried both methods. İ selected the camera and exported as fbx. It didnT worked then i tried to send camera via plugin i couldnt see any camera in stingray also? Can you describe the exporting procedure more detailed please ?
I'm having problems with max camera import as well. It doesn't seem to read the camera as a camera but as an object. It doesn't have the same camera settings in the properties as maya does, from what I have seen in the video tutorials anyway.
Can someone at least verify if this is currenty possible with 3DS max.
I'll keep trying if I am just missing something. Looks like it's fine in Maya.
hi @SteveDFThorne, please make sure you have the camera check box checked when you import your fbx. If that is still not working, please attach your fbx here for us to look at.
I just found the problem. You cannot use the new "Physical Cameras" in Max. I changed it to a standard max camera and it worked.
Is this a glitch?
I've attached the fbx psychical camera export via the stingray menu in max. You should notice that it doesn't actually come in as a camera that can be selected for the view change from perspective while the old max camera does.
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