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Import Animated camera from maya into stingray

9 REPLIES 9
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Message 1 of 10
Anonymous
1870 Views, 9 Replies

Import Animated camera from maya into stingray

Hi Game geeks,

 

Brief: I have done a complete previz in maya and need to import in Stingray.

 

I have a Maya scene with animated cameras ., i managed to import animation of the charactes and can view only in small view port(Preview) to the right side and in AC viewport

 

My question is

 

How will i get animated character in the main viewport

 

How can i get link maya camera animation to stingray camera and view through it or import Camera like in any other 3D format and see through it.

 

NOTE: Since its Previs i have 10 Cameras.

 

Thanks

Saikrishnan

 

 

9 REPLIES 9
Message 2 of 10
dan.matlack
in reply to: Anonymous

Hello saikrishnan.92,

 

Please check out the learning content video tutorials and documentation, there is a list here: http://forums.autodesk.com/t5/stingray/learning-content-for-stingray/td-p/5777858

 

There are vids on how to get cameras and how to do animation and character set up as well as sending from Maya to Stingray. 🙂

______________________________________
Dan Matlack
Senior Content Manager || Games Solutions
Autodesk, Inc.
Message 3 of 10
Anonymous
in reply to: dan.matlack

Hi,

I have gone through the link and tutorials.But i didn’t find how to import
camera from maya into Stingray.It could be better if you could provide me
the exact process of importing camera into stingray



Thanks,
Saikrishnan
Message 4 of 10
dan.matlack
in reply to: Anonymous

Hi Saikrishnan,

All you need to do is select your scene/cameras and export as FBX, or send to Stingray via the plugin. You may want to send each camera one at a time for ease of use in your scene. Once the cameras are in Stingray, put them in your scene via the drag and drop from the asset browser. You can get the camera you like, switch between them and play animations on cameras in your level flow. Let me know if you need further assistance. 🙂
______________________________________
Dan Matlack
Senior Content Manager || Games Solutions
Autodesk, Inc.
Message 5 of 10
Anonymous
in reply to: dan.matlack

but when i exported exactly as you said i can see objects,materials but i can't see any cameras. İ tried both methods. İ selected the camera and exported as fbx. It didnT worked then i tried to send camera via plugin i couldnt see any camera in stingray also? Can you describe the exporting procedure more detailed please ?

Message 6 of 10
Anonymous
in reply to: Anonymous

by the way i am using 3ds max . I am trying to export my animated camera from 3ds max
Message 7 of 10
SteveDFThorne
in reply to: Anonymous

I'm having problems with max camera import as well. It doesn't seem to read the camera as a camera but as an object. It doesn't have the same camera settings in the properties as maya does, from what I have seen in the video tutorials anyway. 

 

Can someone at least verify if this is currenty possible with 3DS max. 

 

I'll keep trying if I am just missing something. Looks like it's fine in Maya. 

Message 8 of 10
dan.matlack
in reply to: SteveDFThorne

hi @SteveDFThorne, please make sure you have the camera check box checked when you import your fbx. If that is still not working, please attach your fbx here for us to look at.

 

cameras.JPG

______________________________________
Dan Matlack
Senior Content Manager || Games Solutions
Autodesk, Inc.
Message 9 of 10
SteveDFThorne
in reply to: dan.matlack

I just found the problem. You cannot use the new "Physical Cameras" in Max. I changed it to a standard max camera and it worked. 

 

Is this a glitch? 

 

 

I've attached the fbx psychical camera export via the stingray menu in max. You should notice that it doesn't actually come in as a camera that can be selected for the view change from perspective while the old max camera does. 

Message 10 of 10
Anonymous
in reply to: dan.matlack

Thank you so much, @dan.matlack !

 

You method works very well. 

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