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Android Apk file installation problem

10 REPLIES 10
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Message 1 of 11
Anonymous
1328 Views, 10 Replies

Android Apk file installation problem

Hi Everyone,

 

 

I have created the stingrey basic project using the basic templete. 

Then i just exported to the android platform, the application was successfully complied and exported the apk file. 

 

When i try to install the apk file in my mobile i am getting one error message called "There was a problem parsing the pacakage".

 

After that i cant able to install the apk file.

 

Please help to solve this issue.

 

 

Thanks.

10 REPLIES 10
Message 2 of 11
Anonymous
in reply to: Anonymous

Hey

( I don't work for Autodesk )

Is your device compatible witht the supported Android devices?

https://knowledge.autodesk.com/search-result/caas/CloudHelp/cloudhelp/ENU/Stingray-Help/stingray-hel...


Message 3 of 11
dan.matlack
in reply to: Anonymous

Hello ssivamurugan,

Could you provide some more info for us? What type of device are you trying to install on? Have you tried live linking to the device or deploying a build on it? Did that work?
______________________________________
Dan Matlack
Senior Content Manager || Games Solutions
Autodesk, Inc.
Message 4 of 11
Anonymous
in reply to: Anonymous

I just tried to install the app in micrax A177 device which has 1gb of ram and jelly bean os... Unused to test all my jnity Android app in that device only.
Message 5 of 11
dan.matlack
in reply to: Anonymous

Android Device Compatibility

 

The Stingray engine supports Android devices with Tegra K1 GPUs or Qualcomm Adreno 330, Adreno 420, and Adreno 430 GPUs, such as:

Device Name GPU
NVidia Shield Tablet Tegra K1
Samsung Galaxy Tab Pro 8 Adreno 330
Samsung Galaxy Note 4 Adreno 420
Sony Experia Z3+ Adreno 430

Important: These devices are listed as examples only. In some regions, these devices ship with different GPUs. Confirm that your target Android device uses the GPU you expect before trying to deploy your game. When you start Stingray, the device GPU brand is printed in the system log, but there are also various online resources or apps that can help you determine the GPU used in a specific device.

______________________________________
Dan Matlack
Senior Content Manager || Games Solutions
Autodesk, Inc.
Message 6 of 11
Anonymous
in reply to: Anonymous

I am having my nexus 5x mobile then why its not installing in that?
Message 7 of 11
dan.matlack
in reply to: Anonymous

Adreno 418 is not in the list of supported GPUs.
______________________________________
Dan Matlack
Senior Content Manager || Games Solutions
Autodesk, Inc.
Message 8 of 11
Anonymous
in reply to: Anonymous

So it won't run?
Message 9 of 11
dan.matlack
in reply to: Anonymous

Correct. If your device is not supported, the software will not run on it.
______________________________________
Dan Matlack
Senior Content Manager || Games Solutions
Autodesk, Inc.
Message 10 of 11
Anonymous
in reply to: Anonymous

Nexus 5x is the latest mobile I don't know about the adreno model number at all. But it should support the Android file. Any way I will check it.
Message 11 of 11
oldrollapk
in reply to: Anonymous

There is a problem with your package file check more on oldrollapk to install it correctly.

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