I'm having trouble with Scaleform 4.2 running on iOS devices. All behaviour is perfectly normal in the Unity editor, but on device after loading a scene all Cameras only seem to render for a single frame and then no longer render at all.
After some investigation I've determined the following:
Any clues as to what is going on?
I've discovered another interesting behaviour related to this issue.
If I stick an OnGUI() on any MonoBehaviour active in the scene, the problem disappears. This code makes me so sad:
void OnGUI() { GUI.Button( new Rect(-100, -100, 0, 0), ""); }
Problem solved!
I have run into this problem as well. I also came up with an extremely stupid workaround. I'd like to know the root cause of this problem too.
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