I would like to know how to make this Wooden Man Parametric.
It's a family I have created for some rendering pouposes.
any assistance will be appreciated..... ![]()
aRcHiTeCt.JM
REVIT EXPERT ELITE
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http://planta1.com/blog/rotating-a-revit-model-family-in-3-different-axes-by-reference-lines/
...use above reference to model body parts as nested families inside the host humanoid assembly.
...or model body parts and host to adaptive point that can be pulled in multiple directions with another adaptive point connected via a Ref. Line (like a marionette string).
...full disclosure: I'm not a puppeteer by trade. Just theorizing how it might be modeled in Revit .
... nah ... forget it !!
... I will not be waisting that amount of time for something that I can edit in less than 3 seconds to get to the ideal position...
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aRcHiTeCt.JM
REVIT EXPERT ELITE
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... on fire !!!
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aRcHiTeCt.JM
REVIT EXPERT ELITE
➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ is it working for you ? ➪ ⇩ 'Accept as solution' ⇩ ⇦
Actually, @aRcHiTeCt.JM, I don't want a solution credit for that post of mine. It's unhelpful to the community. Either take it away, or mark my post where I linked you to http://planta1.com/blog/rotating-a-revit-model-family-in-3-different-axes-by-reference-lines/ as an accepted contribution. I believe that one would be most beneficial to others who read this thread.
This really is a non-trivial task and Revit is not the right platform for this. I really believe that the amount of effort you'll put into this is not worth the perceived benefits. In particular you will end up with a huge list of parameters that won't make it any easier to position the puppet because you won't be able to visualise their outcome in your head easily.
For example, take a look at the number of degrees of freedom in upper limb. That's 7 parameters just for one arm. This sort of armature thing is typically implemented using an Inverse Kinematics system, which Revit doesn't support because it's not relevant. Good luck!
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