Wooden Man Parametric

Wooden Man Parametric

aRcHiTeCt.JM
Mentor Mentor
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8 Replies
Message 1 of 9

Wooden Man Parametric

aRcHiTeCt.JM
Mentor
Mentor

I would like to know how to make this Wooden Man Parametric.

It's a family I have created for some rendering pouposes.

any assistance will be appreciated..... 🙂

 

wooden man.JPG


aRcHiTeCt.JM

REVIT EXPERT ELITE
➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ is it working for you ? ➪ ⇩ 'Accept as solution' ⇩ ⇦

1,087 Views
8 Replies
Replies (8)
Message 2 of 9

barthbradley
Consultant
Consultant

http://planta1.com/blog/rotating-a-revit-model-family-in-3-different-axes-by-reference-lines/

 

...use above reference to model body parts as nested families inside the host humanoid assembly. 

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Message 3 of 9

barthbradley
Consultant
Consultant

...or model body parts and host to adaptive point that can be pulled in multiple directions with another adaptive point connected via a Ref. Line (like a marionette string).  

 

 

...full disclosure: I'm not a puppeteer by trade.  Just theorizing how it might be modeled in Revit .  

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Message 4 of 9

aRcHiTeCt.JM
Mentor
Mentor

... nah ... forget it !!

 

... I will not be waisting that amount of time for something that I can edit in less than 3 seconds to get to the ideal position...

 

Smiley Happy

 

Capture.JPG


aRcHiTeCt.JM

REVIT EXPERT ELITE
➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ is it working for you ? ➪ ⇩ 'Accept as solution' ⇩ ⇦

Message 5 of 9

barthbradley
Consultant
Consultant

3 Seconds!!! Who are you; Barry Allen?!  

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Message 6 of 9

barthbradley
Consultant
Consultant

Wow! You're on fire today, @aRcHiTeCt.JM!  Smiley LOL

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Message 7 of 9

aRcHiTeCt.JM
Mentor
Mentor

... on fire !!!

Smiley LOL

 

ff.JPG


aRcHiTeCt.JM

REVIT EXPERT ELITE
➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ is it working for you ? ➪ ⇩ 'Accept as solution' ⇩ ⇦

Message 8 of 9

barthbradley
Consultant
Consultant

Actually, @aRcHiTeCt.JM, I don't want a solution credit for that post of mine. It's unhelpful to the community.  Either take it away, or mark my  post where I linked you to  http://planta1.com/blog/rotating-a-revit-model-family-in-3-different-axes-by-reference-lines/ as an accepted contribution.  I believe that one would be most beneficial to others who read this thread.   

 

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Message 9 of 9

Anonymous
Not applicable

This really is a non-trivial task and Revit is not the right platform for this. I really believe that the amount of effort you'll put into this is not worth the perceived benefits. In particular you will end up with a huge list of parameters that won't make it any easier to position the puppet because you won't be able to visualise their outcome in your head easily.

 

For example, take a look at the number of degrees of freedom in upper limb. That's 7 parameters just for one arm. This sort of armature thing is typically implemented using an Inverse Kinematics system, which Revit doesn't support because it's not relevant. Good luck!