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Wooden Man Parametric

8 ANTWORTEN 8
Antworten
Nachricht 1 von 9
aRcHiTeCt.JM
582 Aufrufe, 8 Antworten

Wooden Man Parametric

I would like to know how to make this Wooden Man Parametric.

It's a family I have created for some rendering pouposes.

any assistance will be appreciated..... :leicht_lächelndes_Gesicht:

 

wooden man.JPG


aRcHiTeCt.JM

REVIT EXPERT ELITE
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8 ANTWORTEN 8
Nachricht 2 von 9
barthbradley
als Antwort auf: aRcHiTeCt.JM

http://planta1.com/blog/rotating-a-revit-model-family-in-3-different-axes-by-reference-lines/

 

...use above reference to model body parts as nested families inside the host humanoid assembly. 

Nachricht 3 von 9
barthbradley
als Antwort auf: aRcHiTeCt.JM

...or model body parts and host to adaptive point that can be pulled in multiple directions with another adaptive point connected via a Ref. Line (like a marionette string).  

 

 

...full disclosure: I'm not a puppeteer by trade.  Just theorizing how it might be modeled in Revit .  

Nachricht 4 von 9
aRcHiTeCt.JM
als Antwort auf: aRcHiTeCt.JM

... nah ... forget it !!

 

... I will not be waisting that amount of time for something that I can edit in less than 3 seconds to get to the ideal position...

 

Smiley (fröhlich)

 

Capture.JPG


aRcHiTeCt.JM

REVIT EXPERT ELITE
➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ is it working for you ? ➪ ⇩ 'Accept as solution' ⇩ ⇦

Nachricht 5 von 9
barthbradley
als Antwort auf: aRcHiTeCt.JM

3 Seconds!!! Who are you; Barry Allen?!  

Nachricht 6 von 9
barthbradley
als Antwort auf: barthbradley

Wow! You're on fire today, @aRcHiTeCt.JM!  Lachender Smiley

Nachricht 7 von 9
aRcHiTeCt.JM
als Antwort auf: barthbradley

... on fire !!!

Lachender Smiley

 

ff.JPG


aRcHiTeCt.JM

REVIT EXPERT ELITE
➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ ➪ is it working for you ? ➪ ⇩ 'Accept as solution' ⇩ ⇦

Nachricht 8 von 9
barthbradley
als Antwort auf: aRcHiTeCt.JM

Actually, @aRcHiTeCt.JM, I don't want a solution credit for that post of mine. It's unhelpful to the community.  Either take it away, or mark my  post where I linked you to  http://planta1.com/blog/rotating-a-revit-model-family-in-3-different-axes-by-reference-lines/ as an accepted contribution.  I believe that one would be most beneficial to others who read this thread.   

 

Nachricht 9 von 9
Anonymous
als Antwort auf: aRcHiTeCt.JM

This really is a non-trivial task and Revit is not the right platform for this. I really believe that the amount of effort you'll put into this is not worth the perceived benefits. In particular you will end up with a huge list of parameters that won't make it any easier to position the puppet because you won't be able to visualise their outcome in your head easily.

 

For example, take a look at the number of degrees of freedom in upper limb. That's 7 parameters just for one arm. This sort of armature thing is typically implemented using an Inverse Kinematics system, which Revit doesn't support because it's not relevant. Good luck!

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