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Example, interior walls have layers:
- paint
- plaster
- block
- plaster
- paint
Total thickness of the wall when dimensioned must be 20cm (even if it's slightly more or less, that's just how things are done here).
Easy, block 19cm (they really are 19cm, so that's great), and 0.5cm of plaster on each side. Done!
Material takeoff for blocks is in cubic meters, plaster is in squared meters, done!
But what about paint? How do I enter it in wall layers, and how do I get it in material takeoff (should be in squared meters). It has no thickness, but when I add it as a membrane layer it looks very wrong in the render.
You might say just use the same quantities as plaster, but what about when you have different types of paint?
And what about renderings? Do I just omit paint as a layer altogether and make the plaster look like paint? Then create different wall types for each type of paint?
Even worse, what about wall tiles? They actually do have some thickness, yet, in plans it's still expected that the wall be dimensioned as 20cm thick.
Do I place it as an actual layer on the wall and than just be careful where I dimension?
Same thing for ceilings, they off course have plaster on them, but that layer is not dimensioned.
Add it and be extra careful not to dimension to it?
Solved! Go to Solution.