Topography improvements
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We all know we're lacking here, we need slope analysis, ability to subtract volumes from the topography (makes it easier to create roads and sloped construction holes), tools to create streets and roads, attaching railings and floors to it and vice versa. Selecting curves or faces and have it to be a part of the toposurface within a specified tolerance of points. One more great thing would be to have more than one Z value point in a specific XY coordinate, you know more 3D complex topography so we can have some places go in and out, ability to make tunnels and caves would be great as well. Having vertical toposurfaces made possible and everything, I'm talking about completely stepping your game up to industry-grade Topography automation and creation tools, maybe rethink it to be solids instead of surfaces.
We've seen so many hacks, plugins and dynamo scripts that aim to make most of these possible, but that only points to the fact that something needs to be done.