Topography improvements

Topography improvements

arek_keshishian
Advocate Advocate
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Message 1 of 9

Topography improvements

arek_keshishian
Advocate
Advocate

We all know we're lacking here, we need slope analysis, ability to subtract volumes from the topography (makes it easier to create roads and sloped construction holes), tools to create streets and roads, attaching railings and floors to it and vice versa. Selecting curves or faces and have it to be a part of the toposurface within a specified tolerance of points. One more great thing would be to have more than one Z value point in a specific XY coordinate, you know more 3D complex topography so we can have some places go in and out, ability to make tunnels and caves would be great as well. Having vertical toposurfaces made possible and everything, I'm talking about completely stepping your game up to industry-grade Topography automation and creation tools, maybe rethink it to be solids instead of surfaces.

We've seen so many hacks, plugins and dynamo scripts that aim to make most of these possible, but that only points to the fact that something needs to be done.

1,416 Views
8 Replies
Replies (8)
Message 2 of 9

FinearcLtd
Advocate
Advocate

Couldn't agree more! I would add that it would be nice to introduce mesh into revit elements, so that we get a more accurate and pliable topography and true to real levels floors and roads and so on. Had enough of those nasty triagles...

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Message 3 of 9

IAN~JAMES
Advocate
Advocate

Certainly the ability to create subterranian spaces below topology has cropped up more than once in our practice, basements under landscaping or projecting beyond the building above, or roads over that have to conform to the civil engineers levels, but our building exists below... We end up trying to use slabs with shape handles and it just gets horrible...

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Message 4 of 9

harlan_brumm
Autodesk
Autodesk

Thanks for your submission and votes on this idea!  We are evaluating where this request falls into our roadmap and will provide an update when we have made a decision.

 

The Factory



Harlan Brumm
Director of Product Management, Revit Core Capabilities and Collaboration Services
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Message 5 of 9

Chris_D_UK
Advocate
Advocate

The ability for external floors, e.g. paving to interact with toposurfaces is crucial, and needs to work both ways:

 

- Floor follows toposurface

OR

- Floor amends toposurface

 

at the moment neither are possible, so you have to HAND EDIT every single point to get them to follow, or use one of the many laborious workarounds with Dynamo etc

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Message 6 of 9

pieter7
Advisor
Advisor

@Chris_D_UK actually the floor amends toposurface does exist as a "building pad"

 

@ the factory: the problem with the building pads is that they do not support phasing fully: you can get them to phase but revit will never allow two building pads on top of each other. So for an infill of an existing basement (happens all the time) we need to use complicated workarounds with multiple design options.

 

So my suggestion would be to allow for building pads on top of each other and have the toposurface go to the lowest "non - demoed" slab. 

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Message 7 of 9

Anonymous
Not applicable


no offence @pieter7 the following rant is not directed at you, but the rubbish building pad tool.
 
Building pads are useless to us on any project.
they are supposed to represent the flat pad of earth for the building to sit on.
so why do they have a thickness? when I go out to site they don't it's just the flat bit of dirt.
I have not done a single project where all side of a pad are retained, but that's how the pad tool treats it (how would you access it)?
Where are my batters (not sure what they are called in the US) sloping embankments up to the side of the pad?

there is a good plugin called topoalign from Archisoft tools that lets you auto create points along the edge of an element. but I have not seen a tool to align a floor to a topo.

please please please allow railings to host on topo.

please please please allow a textured mesh into Revit?
I can create a textured mesh for my topo in almost every other software.
basically I want to wrap my google earth image over my topo.
 

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Message 8 of 9

Anonymous
Not applicable

The site module is pretty embarrassing really with its simplistic point triangulation limitation. It needs to support breaklines, feature lines, sloped surfaces, batters & voids and have proper properties. Site earthworks are often staged so why cant we phase the site model like everything else in Revit?  Imagine having a batter or embankment linked to a wall that adjusts the surface if it is moved? Grading a surface with contour lines? Calculating volumes to a fence line? Sounds like BIM to me.

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Message 9 of 9

Discussion_Admin
Alumni
Alumni


Notice


This post was moved from an Idea station due to it having more than one Idea per submission for the team to consider as per the guidelines.


The original author has been notified of the move with a request to post the ideas individually.


Anyone who voted for this Idea is encouraged to return to the Idea board and vote on the new ides listed individually.


Thanks in advance for you understanding


Discussion_Admin

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