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Hi!
I wonder if anyone has any tips and ideas for a workflow considering materials in shaded vs realistic displays.
We would like to create hatches in different patterns (using Mertens hatch plugin) and then have the same look
in renderings and so on.
The patterns will be as model ones and visible in 3D and drawings.
But how do we get the same look in realistic views and renderings?
Because then you have to use pictures instead of patterns, right?
Also, when placing a picture on a split face, is it possible to somehow easily scale and move the picture? (haven't found it)
Testing by going through the properties takes ages...
Thanks in advance fellas!
Solved! Go to Solution.