Room boudary

Room boudary

sonicer
Collaborator Collaborator
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Message 1 of 6

Room boudary

sonicer
Collaborator
Collaborator

Is there a possibility to change room area calculation method?

 

for room area i want offset from walls or want include with door threshold area.??

 

thanks.

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Message 2 of 6

constantin.stroescu
Mentor
Mentor

Yes, from Architecture > Room and Area > Area and Volume Computations > Computations > Room Area Computation - your have 4 options of calculations. For a good vizualization , from VGO , check Model Categories > Rooms > Interior Fill

 

Image 1.png

 

 

 

Image 2.png

Constantin Stroescu

EESignature

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Message 3 of 6

sonicer
Collaborator
Collaborator

i know this

 

but not include door threshold area or window...curtain wall area.

 

also sometimes are walls drawing without plaster ....but for investor i need room area with plaster....then i need boundary without plaster...

 

thx.

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Message 4 of 6

ToanDN
Consultant
Consultant
If you need such level of precision, you may want to create an area plan and manually draw the area boundary lines where you want them.
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Message 5 of 6

sonicer
Collaborator
Collaborator

its unreal for a big project with 700  rooms..

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Message 6 of 6

ToanDN
Consultant
Consultant

 

@sonicer wrote:

its unreal for a big project with 700  rooms..


I see and understand.

 

  1. You may still want to change the Room Area Calculation to At wall core layer as suggested.  That wold take care of the finish layer given your walls are modeled properly.

  2. Add modifier parameter(s) to your Rooms and use it to enter the remnant area such as threshold, sill, and whatnots.  It may be entered manually or you can even come up with some formulas to make the task easier.  For example, based on the quantity of doors, thickness of wall, and overall length of windows/ curtain walls, etc...
  3. Add a calculated value parameter = Room Area + Modifier.  This would be your presented Room Area.
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