Dear all,
I'm trying to model a very sloped site with some rocks overhanging above the terrain (kind of cliff) and it seems quite tricky. Please see image attached.
Does anyone have any idea how to achieve that using toposurface?
Thank you very much for your help.
GF
Solved! Go to Solution.
Dear all,
I'm trying to model a very sloped site with some rocks overhanging above the terrain (kind of cliff) and it seems quite tricky. Please see image attached.
Does anyone have any idea how to achieve that using toposurface?
Thank you very much for your help.
GF
Solved! Go to Solution.
Solved by RDAOU. Go to Solution.
Not...Someone will jump in and tell you split regions/grade/stack toposurfaces ...but in the end, it is what it is. A Toposurface is a surface...That is more of a Solid Form
Hence, I would suggest that you use a Mass to model those cliffs/rocks...
You can convert that mass to a Directshape or SAT and load into an Entourage Family if you want it to host automatically on a Toposurface
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Not...Someone will jump in and tell you split regions/grade/stack toposurfaces ...but in the end, it is what it is. A Toposurface is a surface...That is more of a Solid Form
Hence, I would suggest that you use a Mass to model those cliffs/rocks...
You can convert that mass to a Directshape or SAT and load into an Entourage Family if you want it to host automatically on a Toposurface
YOUTUBE | BIM | COMPUTATIONAL DESIGN | PARAMETRIC DESIGN | GENERATIVE DESIGN | VISUAL PROGRAMMING
If you find this reply helpful kindly hit the LIKE BUTTON and if applicable please ACCEPT AS SOLUTION
@RDAOU wrote:
Someone will jump in and tell you split regions/grade/stack toposurfaces...
Someone might even jump in a say "Background Image!".
he, he.
@RDAOU wrote:
Someone will jump in and tell you split regions/grade/stack toposurfaces...
Someone might even jump in a say "Background Image!".
he, he.
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If you find this reply helpful kindly hit the LIKE BUTTON and if applicable please ACCEPT AS SOLUTION
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Do you need it for (1) coordination with built structures, or (2) 2D rendering, or (3) 3D visualization/presentation?
(1) a simplified mass would suffice
(2) take photos from various angles and use them as background for rendering. I suggest placing a placeholder element such as a 1 meter pole at a corner where your future building would be, so that you can match your model with the background photo more easily when rendering
(3) there are free 3d rocks online, see if you can find something close. You could even get several ones and stack/compose them to get close.
https://www.turbosquid.com/Search/3D-Models/free/rocks
If you are familiar with 3Dmax or Blender, there are plug-ins to generate 3D rock models.
Do you need it for (1) coordination with built structures, or (2) 2D rendering, or (3) 3D visualization/presentation?
(1) a simplified mass would suffice
(2) take photos from various angles and use them as background for rendering. I suggest placing a placeholder element such as a 1 meter pole at a corner where your future building would be, so that you can match your model with the background photo more easily when rendering
(3) there are free 3d rocks online, see if you can find something close. You could even get several ones and stack/compose them to get close.
https://www.turbosquid.com/Search/3D-Models/free/rocks
If you are familiar with 3Dmax or Blender, there are plug-ins to generate 3D rock models.
Thank you guys, all valid points!
The model will be also used for coordination (structure, services and landscape) so I'll give it a go with Mass and see what I can do.
Cheers!
Thank you guys, all valid points!
The model will be also used for coordination (structure, services and landscape) so I'll give it a go with Mass and see what I can do.
Cheers!
@GianfrancoFurlan wrote:
Thank you guys, all valid points!
The model will be also used for coordination (structure, services and landscape) so I'll give it a go with Mass and see what I can do.
Cheers!
To create the mass, do it similar to topo's contour lines: draw (contour) splines at various elevation, select them and create form.
If you find modeling the freeform mass in Revit difficult, you can always do it in a free-form friendly program such as Rhino, Blender, then export the model to SAT and import it in your mass family.
@GianfrancoFurlan wrote:
Thank you guys, all valid points!
The model will be also used for coordination (structure, services and landscape) so I'll give it a go with Mass and see what I can do.
Cheers!
To create the mass, do it similar to topo's contour lines: draw (contour) splines at various elevation, select them and create form.
If you find modeling the freeform mass in Revit difficult, you can always do it in a free-form friendly program such as Rhino, Blender, then export the model to SAT and import it in your mass family.
YOUTUBE | BIM | COMPUTATIONAL DESIGN | PARAMETRIC DESIGN | GENERATIVE DESIGN | VISUAL PROGRAMMING
If you find this reply helpful kindly hit the LIKE BUTTON and if applicable please ACCEPT AS SOLUTION
YOUTUBE | BIM | COMPUTATIONAL DESIGN | PARAMETRIC DESIGN | GENERATIVE DESIGN | VISUAL PROGRAMMING
If you find this reply helpful kindly hit the LIKE BUTTON and if applicable please ACCEPT AS SOLUTION
You can download freebie terrain from
https://sketchfab.com/search?q=terrain&sort_by=-likeCount&type=models
Use formit to import model with the texture and then link that into Revit.
You can download freebie terrain from
https://sketchfab.com/search?q=terrain&sort_by=-likeCount&type=models
Use formit to import model with the texture and then link that into Revit.
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