I think it always imports at 72dpi, so the larger the texture image the sharper it will be... ? the other stuff is just moire effect... ? not sure:)
It's actually the contrary smaller the texture the sharper it is displayed. Almost like a graphic driver blurres the image or does not load it into detail it if its too large.
I don't think the smaller images are 'sharper' actually. I suppose it becomes more pixelated, thus showing less 'blurry' in the view...
That's what exactly I would like to understand what happens to the image when it gets uploaded into Revit.
See another example. I have created two images of the same quality (150dpi) one large 2700 x 2700 pixels second small 675 x 675 pixels.
Then created two materials. Comparison in image quality in Revit below (large on the left small on the right). So if Revit processes image on upload (changes it's quality to 72 dpi) and most likely also resamples the image ( changes pixel count) which would explain why large texture becomes lower quality. What is the maximum/perfect size for the texture than?
Seems to me, you are on the right track to tell me more about that...
Also wondering about the effects on rendering actually.
Sadly I did not. No one has responded in terms of what's coded in API and how Revit transforms image that is uploaded to the Software. All I know is larger / better quality texture will not necessarily look better in Revit.
Sie finden nicht, was Sie suchen? Fragen Sie die Community oder teilen Sie Ihr Wissen mit anderen.