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Hopefully someone can help me. I'm looking to make a crash rail with the railing system in order to better control the length and possible turns around corners than a family would allow (the turn would require a second family be created). However, the end/top floor extension fails immediately following any curve in the railing path that doesn't result in a parallel run with the beginning/bottom line (think Z shaped), and when it doesn't fail it offsets the vertical portion of the floor extension away from the fillet, causing an even worse eyesore than the picture below. I would just allow for the fillet variable in the top rail to create the curve, but the radius of that curve will not necessarily match the radius of the curve going into the floor extension, and the balusters need to be offset from the path's corners more similar to the broken railing.
While I can work around this by not allowing the arc to terminate in a tangent direction with the end line, I may not be the only one using this railing and this drastically reduces its usability for other users. Any help with a solution or insight into what bug in Revit causes this would be greatly appreciated.
Railing path with fillet
Railing path without fillet
Solved! Go to Solution.