Revit on Mac hardware has been a long-desired option.
The prospect of the M1/M2 hardware's performance is appealing, and you don't need to buy an expensive workstation card on top of the system cost to get smooth, slick computing on OSX: https://www.macrumors.com/review/macbook-pro-m2-pro-m2-max/
The problem is Windows applications don't run on OSX, so you have to run some additional virtualisation software that makes the Mac chips run a 'virtual' Intel x86-based hardware that Windows will support. The options are Bootcamp which is a dual-boot system or Parallels.
Bootcamp works pretty well in some respects, but you can't run Windows and Mac applications side-by-side, and more importantly doesn't allow you to install Windows 11, only earlier versions and will have ongoing future issues with software compatibility going forward, as Autodesk and other software gets updates.
Parallels run inside OSX, so you can run Mac and Windows applications side-by-side. However, the software Parallels uses to emulate the hardware has no access to the Mac's device's physical graphics cards. Instead, Parallels Display Adapter driver interfaces with virtual hardware, actual acceleration is achieved by translating Direct X commands from the guest OS to the OpenGL API on the macOS side. In short, Mac desktop standalone graphics card, known as "discrete graphics" (if you have one) or the M1/M2 GPU graphics chips (if you have those) can't be used by the Windows applications. The graphics and 3D acceleration are all done by CPU cores, a performance layer which is much slower than a cheap entry level graphics card would be. For basic Windows applications like Word or Excel, you probably wouldn't see much difference, but for a graphics-heavy program like Revit, the performance hit is often very obvious if you're accustomed to using Windows native computer hardware.
If your heart is set on a Mac M1/M2/Mx computer, just stick to native software that runs directly on OSX, don't waste your money -- or buy a good Windows computer instead.