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Hi!
So, I finally finish my building model, now i'm exporting it to 3ds max with FBX file. But this is a huge project and for the textures i need it's necessary to implement UVW map in 3d Max. If I import the FBX with material grouping settings and i apply the UVW it won't work correctly. So i have to Edit mesh and assign UVW map to each object... one.. by one... by one... until i almost end up killing myself.... (just kidding.. but it's boring...). The other way is to import into 3dsmax as every object independent.. but it's the same history only that i don't have to use mesh to apply the the UVW but it's the same one by one by....etc.
I know that in 3d max i can copy UVW properties and paste it into the similar object but not all of them have the same measurements, so with the copy/paste property i save some time but still have a lot of objects to apply UVW....
Does anyone in this amazing, wonderful, gorgeous community!!! now how to do this process faster????
Solved! Go to Solution.