Revit 2026 - Moving a Curtain Wall or adding another wall on it's side adds extra grid segment on its own
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
I'm having quite the weird problem, and I'm pretty sure it was a thing also in older versions, but now has become unbearable.
I've created a Curtain Wall family where the grid is controlled by fixed numbers in instance properties, with multiple segment on the vertical grid and only one in the horizontal grid, wich I then offset slighly higher.
At that point, no matter if I pin the grid, whenever I move or add walls to the side of it, it will add another segment on it's own. Without even changing the number of segments in instance properties, wich stays 1.
Meaning I now can't delete the segment I didn't want in the first place.
How can I be sure that, no matter what I do with the curtain wall itself (either moving it or adding walls on its sides) the software won't add extra grid segments or mullions to it?
I'll add to this post a few screenshots and an example file with the Curtain Wall I want to keep. You can try moving it in plans views or adding walls on its sides and replicate my issue, I confirmed it doesn't just happen in my main projects files, but even in a newly created one.
PS: Unfortunately I don't have older versions of Revit installed, thus I can't create a file with the same issues on those versions. If you wanna test it and you are on an older version, here's the step i took to recreate the issue:
- Create New Project
- Duplicate a standard Curtain Wall Type
- Edit the horizontal and vertical grid options in type properties to "fixed numbers"
- Create a new curtain wall with the new Type
- Edit the Properties to have as may segment in the vertical grid and only one in the horizontal grid
- Select the central horizontal segment and unpin it, then change the measurements to bring it up from the center
- Pin it again
- Now either move the curtain wall in floor plans or add a connected wall to it. The software will create again a grid segment right in the middle. It'll even create mullions if you have them set up in the Type.