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Hi everyone,
I'm struggling to fully understand the new appearance/shader system, I assume it is some kind of PBR implementation.
I hope someone can help me out.
It is very helpful that legacy shaders are marked as such, however the first confusion comes when creating a new material and that material is using a legecy shader. Why is that the case and how can I create a new material without a legacy shader? I'm aware that I can replace the appearance with an existing non-legacy one.
By looking at the appearances in the library and a few websites, except Autodesk, I figured out that there are at least 4 different new shaders
- metal
- dielectric
- clear coat
- transparent/refraction
I was not able to find any official information about the shaders, their settings and if there are any besides the 4 mentioned.
If we would be able to choose a shader when creating a new material, this would become much clearer.
Now it is just guesswork, searching and trial&error.
Besides that it would be very helpful if channel packed images could be utilized or at least alpha channels.
Solved! Go to Solution.