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Good morning everyone,
The project I'm working on has a scope box in it that is many millions of times larger than the entire model itself. My problem could be solved by removing this scope box, but I don't want to tamper with someone else's work, and there is a greater issue at play here.
When I enter a 3D view (by selection) the scope boxes are visible by default and the view is zoomed to extents. This means that I am automatically zoomed to the extents of this enormous scope box and furthermore this scope box sets my hidden default dimensions for the view.
Now I can hide this scope box or turn off its visibility, but my 3D view will always have this enormous scale. This is tolerable if I just zoom in on the region I'm interested in, but here's the problem:
The default zoom factor (which I assume is a hidden parameter) is set to a floating point value of 1 at the scale of the extents. When I zoom in on my indescribably small project model, the zoom magnitude is so large or so small, that I can no longer zoom in any further.
What's worse, is that even when I was (somehow) able to zoom in further, the floating point number had lost so much precision that the rendering of the 3d Elements was tied to big gaps, so that as I moved the section box around, the rendering could only follow in steps and intervals, making it virtually useless (Mind you the actual selectable elements remained invisible and detached from their rendering within the section box).
So I'm left with an unusable 3D View, and since 3D Views do not have resettable 'scale', there is no way for me to produce a 3D View that can zoom in this far.
Perhaps there should be a feature added so that we can regenerate a 3D View - rather than being stuck as I am? Has anyone else encountered such an issue? Please let me know.
Thanks in advance.
Solved! Go to Solution.