Rendering Lighting Settings
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Hi All.
I am rendering camera perspectives and having an odd way to achieve desired results.
If I choose the lighting scheme exterior sun and artificial results are in screenshot #1:
Time: 9pm
If I choose the lighting scheme interior sun and artificial results are in screenshot #2:
Time: 9pm
So exterior gives me completely black render with lamp post "lit" but not emitting any light rays? Interior scheme gives me at least some visible render (albeit dark as expected) but can see sky and a very faint glow of the lamp post light rays hitting the ground below it in a very tight diameter.
1. Why would interior work better than exterior scheme in an exterior perspective view?
2. Why is lamp post light not brighter (dimming set to 1) and also not give a larger diameter of rays around the light source. BTW: light source in family is hemi but I have also set to a "sun" type source in a new family with seemingly little change.
3. I would expect the glass globe to "glow" not be hot white to attempt to get an amber glow I tried dimming settings from 1; 0.5; 0.25 and I get change to the light on the ground and reflection in the windows on the building but globe is still hot white? See images above.
I will continue to play with settings for lighting but the scheme setting is confusing me as to why this is?
TIA!
Cheers!
Rick...