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How to style RPC trees like Manda on youtube?

7 ANTWORTEN 7
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Nachricht 1 von 8
ilya.pavlovski
491 Aufrufe, 7 Antworten

How to style RPC trees like Manda on youtube?

Hi everyone,

 

I've been watching Manda's vids on youtube, and his RPC trees are phenomenal.

https://www.youtube.com/watch?v=d5M3czioGdg

 

ilyapavlovski_0-1713992624024.png

 

 

These trees have dual colors (trunk and leaves) AND have custom, almost random looking holes.

Looking through the comments, he elaborates that they are custom drawn from a generic RPC tree family.

 

I opened up the generic model, but seem to be at a loss how to proceed.

E.g. whether to split up the trunk/leaves manually, then add some random looking holes via voids, and finally add 2 separate materials elements to them.

Wanted to check in if anyone had any ideas on the "right way" to tackle this, before i embark on this quest.

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Nachricht 2 von 8
blank...
als Antwort auf: ilya.pavlovski

Not OP, but bumping this one.

Nachricht 3 von 8
ToanDN
als Antwort auf: blank...

The author clearly said he started from an RPC family and OP said she started from a generic model family. What is the next question?

Nachricht 4 von 8
ilya.pavlovski
als Antwort auf: ilya.pavlovski

In the sequence of (1) Open generic RPC family -> (2) ??? -> (3) Profit, i wanted to figure out what happens at stage 2.

 

Manda's trees are particularly beautiful, have intriciate holes in the trees. Not something one would simply draw with linework, there was probably something more to it. But what?

 

The direction i took was first converting a png/jpg into a vector in Illustrator.

 

ilyapavlovski_1-1716913957708.png

 

Then exporting it as a `DWG` format.

ilyapavlovski_2-1716914006960.png

 

At that point i imported it to Revit.

 

ilyapavlovski_4-1716914103946.png

 

The most important part of the whole shabang was to EXPLODE the DWG into linework.

I spent a whole lot of time tracing things manually in linework, all in vain.

 

ilyapavlovski_5-1716914237367.png

 

 

Finally, aligining the nicely exploded vector-now-revit image into a a hex/square/etc shape, and assigning the materials (needed to separate the foliage from the trunk - 2 separate vector/dwg imports) - it seemed to work ok.

Still need to find a proper hatch, but the diagonal hatch was sufficient for this simple example below (using a different tree here below, since the tree from the import above i decided to abandon in favor of a simpler design).

 

ilyapavlovski_6-1716914438741.png

 

I think there is still a person left in the file i forgot to remove :Gesicht_mit_Freudentränen:

 

 

Anyways, this is what i did about a month ago. Props to Manda for his trees - I wonder if there is a 'better' way of doing this.

 

Attaching a file of the tree from the last pic just in case it may prove useful to someone.

 

Nachricht 5 von 8
barthbradley
als Antwort auf: ilya.pavlovski

Why does it need to be RPC (Archvision Rich Photorealistic Content)? What you are showing could be done in any Revit Model Family Template (i.e. Generic Model.rft, etc.)?  

Nachricht 6 von 8
ilya.pavlovski
als Antwort auf: ilya.pavlovski

Being *RPC* has nothing to do with it. 

 

ilyapavlovski_0-1716920615800.png

 

For us peasants not familair with Archvision Rich Photorealistic Content, it is a way to refer to a tree that has the 4 edge shape on a base (or a person, or a chair, etc.) to add the details to a help question on the internet.

 

 

Nachricht 7 von 8
barthbradley
als Antwort auf: ilya.pavlovski


@ilya.pavlovski wrote:

Being *RPC* has nothing to do with it. 

 

You are the one that said "RPC".  

 

 


@ilya.pavlovski wrote:

 

...refer to a tree that has the 4 edge shape on a base (or a person, or a chair, etc.)... 

 


Like I said: that base can be done in any Revit Model Family Template.  Regarding the "Manda" visual effect, the video you posted clearly shows how to get there via View Graphic Display Options. 

 

 

Nachricht 8 von 8
blank...
als Antwort auf: ToanDN


@ToanDN wrote:

The author clearly said he started from an RPC family and OP said she started from a generic model family. What is the next question?


Next question is when you open an RPC family, it contains this as a 3D representation for hidden and shaded view (not realistic). You can select it and assign material to the whole thing, but as far as I can tell nothing else. How do you edit it to have different materials for trunk and canopy, and how do you edit canopy shape?

Further, the three changes when changing type (different appearance and size), without any visibility or type parameters. How?

 

Clipboard01.jpg

 

 

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