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How do I open doors during a walkthrough?

8 REPLIES 8
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Message 1 of 9
kaps917
3846 Views, 8 Replies

How do I open doors during a walkthrough?

Does anyone know how to set doors to open during the walthrough?
8 REPLIES 8
Message 2 of 9
Anonymous
in reply to: kaps917

I don't think this is possible, Revit has no animation capabilities of that
kind.
Message 3 of 9
Anonymous
in reply to: kaps917

bkappler wrote:
> Does anyone know how to set doors to open during the walthrough?
The only way, that I know of, is to have your doors modeled as open. Of
course, when you do a section or elevation, the doors will need to be
closed.
Message 4 of 9
kaps917
in reply to: kaps917

My main problem is that as the camera moves through each of the rooms it appears to run into each of the closed doors. I don't mind if the doors remain open during the animation, but I dislike having an animation where the camera moves through doors.

Does anyone know how or if it is even possible to render open doors?????
Message 5 of 9
wubbena
in reply to: kaps917

Your best bet is to purchase Viz 2005. The modeling and CD part of Revit is wonderful. However, to get a profesional anamation or Picture like rendering....you need to go up a notch and get Viz. I know this doesnt help your situation directly but that is my advice.

Thanks
JimW
Message 6 of 9
Anonymous
in reply to: kaps917

Yuo have to have your doors modeled in the open position, then they will
render opened.

wrote in message news:4835972@discussion.autodesk.com...
My main problem is that as the camera moves through each of the rooms it
appears to run into each of the closed doors. I don't mind if the doors
remain open during the animation, but I dislike having an animation where
the camera moves through doors.

Does anyone know how or if it is even possible to render open doors?????
Message 7 of 9
lemicol
in reply to: kaps917
Message 8 of 9
barthbradley
in reply to: lemicol

@lemicol, This is how I open doors during a walkthrough

 

Open Door.gif

Message 9 of 9
ennujozlagam
in reply to: barthbradley

hello, mate....Well, that explained it...lolSmiley Tongue





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