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it makes my component inaccurate when rotating. i think i click something but i dont know what is it.
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it makes my component inaccurate when rotating. i think i click something but i dont know what is it.
Solved! Go to Solution.
It might be due to the "Snap" or "Angle Increment" settings.
These settings can cause objects to snap to certain angles or increments, which might not align with your intended rotation.
You're snapping to the hatch pattern (of a floor), if the pattern is inaccurate then hide it in view.
Hi @qddmonterde
Thanks a lot for posting your question to the forums! Has the solution suggested by @theslacollier @TripleM-Dev.net helped with your issue?
We look forward to hearing back from you with more information so we can help you as a community!

Jonathan Hand
Technical Marketing Manager | Construction
As @TripleM-Dev.net said, you are snapping to the pattern lines (model patterns can be rotated, drafting patterns cannot).
If you are trying to rotate your floor, you need to select it by grabbing the edge or by using select by face. Because your pattern is so dense you will need to zoom in so you avoid selecting the pattern.