Floor based family attached to the BOTTOM of the floor
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Hey guys, I've got a strange problem. I wanted to make a floor based family, which parameters would all refer to the bottom face of that floor. It is a smoke exhaust window, and I would like it's placement height to be always the same (in reference to the bottom of the floor!). And using parameters to lock it to the bottom in the family editor initially looks like it does the job. It works when I change the floor type, but the moment I use the modify sub elements tool to modify the top of the floor the family "forgets" it was hosted to the bottom, and behaves like it's hosted to a level that equals the top - the default thickness ot the floor.
Any way to work this out? Changing the insertion point plane to a plane locked to the bottom of the floor, just puts the whole family on top of the floor. Attaching the parameters to the level in the family doesn't work either. A solution would be to make a family not hosted to the floor and just cutting it, but that is a bit counter-intuitive.