Family Sweep Distortion when rendering.
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Hi guys, I can't find any other posts on this, but i have some desk legs modelled directly in Revit 2016, using standard sweeps, however when i render (Revit cloud rendering) the tops and bottoms of the legs seem to distort and splay outwards like a bootcut look.
I also exported these files to Sketchup to put into 3DS for high-quality rendering, and they seem to export with these strange distortions too - however my file in Revit is still showing straight legs, even in the render preview.
Can anyone explain this? I thought it might have been trajectory segmentation, so i set it to 1° for all sweeps, but it hasn't made a difference.
I also tried recreating the sweeps from scatch and recreating the render camera views, but no difference.
I would appreciate any help.
Thanks,
James.