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I am looking to create cavernous spaces underground which are populated with built elements (floors, rooms etc to be built inside).
I have so far managed to make a test cave space, with a cave like tunnel attached, in Blender. This is a surface that creates a hollow space. When imported into Revit however, a section box through it shows it as a solid.
How can I use the mass from Blender as a void to cut out from another mass (to create the hollow cave underground effectively)?
Thank you for any help.
Solved! Go to Solution.