I am currently making it by applying the glass as a baluster. The problem is I need several glass families to fit the different sized it will have. It basically never repeats a size.
Can I make it to be parametrized to fit the space between mullions?
I need help.
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hey @gustavodelucaf ,
You can create it as a curtain wall and make it "parametric" with Dynamo.
Best regard,
Nikolai Davydov
A work-around is two Railing families superimposed. One for the balusters and one for the glass panels. As for the glass panels - don't use a baluster but use a Rail in the shape of a panel. That way you can create 'panels' any length you wish. It's not elegant, but it gets the job done...
I tried that, but I need the panels to stop and begin again on the mullions.
@gustavodelucaf wrote:
It basically never repeats a size.
Railings and Curtain Panels systems are very pattern driven. If the railing never repeats a pattern it is going to be difficult to use the default tools. As long as you placing it on a flat surface (not sure how well it will work on stairs) your best bet is to use a Curtain Wall. You can make custom panels and swop them out as needed. Use Curtain Grid tool to Add/Remove Segments as needed for the panel sizes.
Howard Munsell
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Create just one family for posts. You will have to have several post family types if you want clips to face the right way.
Then create the glass as a simple glass "wall" and go crazy with Edit profile.
I need the panels to stop and begin again on the mullions
You have to create multiple segments for the panels. It's convoluted, so I guess you're better off using a Curtain Wall?
Does Revit understand the gaps between the walls, created using edit profile, in material takeoff and wall schedule?
Hmmm
@gustavodelucaf wrote:Does Revit understand the gaps between the walls, created using edit profile, in material takeoff and wall schedule?
No, as far as I know.
@Simon_Weel wrote:you're better off using a Curtain Wall?
I struggled trying to implement curtain walls as a solution for this, but they always break apart when it comes to anything even remotely "complex", just a regular stairway is enough to make them refuse to work.
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