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Where two circular building pads meet, I am getting some slivers that extend up from the building pad, and some slivers extending down which allow light leakage through the pad. You can see both instances in the image below.
I've searched the forums and have tried the suggested solutions, none of which worked. I've copied the circle edge from one pad to another and have also edited the topo surface and deleted all points in the region of the pad. Does anyone have any other suggestions?
Solved! Go to Solution.