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What is the difference "ElementIntersectsSolidFilter()" vs "Solid to Solids from Elements"
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I have generated A solid with which I want to check if any other elements is clashing with that solid.
I know I can get it done through extracting solids from every element than using BooleanOperationsUtils to check for intersection.
I want to know does ElementIntersectsSolidFilter() do this job same previous one?
If different than how?