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ReferenceIntersector Get Normal at Intersection Points (mesh)
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I'm using the ReferenceIntersector API and need to know the surface normal, at the intersection point. I followed the RayTraceBounce sample in the SDK, and the given technique works well if the intersection occurs at a Face. But I can't seem to determine the normal if the intersection is with a Mesh Element, such as topography.
Any techniques for doing this? Thanks.