export texture scale

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hi
when i export a materia's texture using IExport ,i found a problem:
set two material's texture: scale's sample size : 1193.8mm,1175.15mm;
when i export data ,i got different number for "texture_RealWorldScale":
1: masonry:
<texture_RealWorldScaleX>3.91666666666667</texture_RealWorldScaleX>
<texture_RealWorldScaleY>3.85546875</texture_RealWorldScaleY>
<texture_UScale>1</texture_UScale>
<texture_UVScale>1</texture_UVScale>
<texture_VScale>1</texture_VScale>
..
2:wood:
<texture_RealWorldScaleX>47</texture_RealWorldScaleX>
<texture_RealWorldScaleY>46.26</texture_RealWorldScaleY>
<texture_UScale>1</texture_UScale>
<texture_UVScale>1</texture_UVScale>
<texture_VScale>1</texture_VScale>
..
when i import the model in unity ,i setting the texture's tiling use RealWorldScale ,but wrong.
i think the different materia have different calculate scale?
How to calculate the different?what is the standard?
sorry for pool english!
thanks very much!