How to Merge Top/Bottom Half of Objects?

How to Merge Top/Bottom Half of Objects?

Anonymous
Not applicable
915 Views
6 Replies
Message 1 of 7

How to Merge Top/Bottom Half of Objects?

Anonymous
Not applicable

Hi, I'm currently trying to photograph an object from the top half and then flip it over so I can photograph the bottom half and somehow combine the two sets of images into one mesh.

 

Is this possible in Remake? Is there a good workflow for accomplishing this? At the moment when I use the top set of images and the flipped over set of images the mesh comes out quite distorted.

 

Thank you!

Reply
Reply
0 Likes
Accepted solutions (1)
916 Views
6 Replies
Replies (6)
Message 2 of 7

dennis.martin
Alumni
Alumni
Accepted solution

Hi Jeff, 

To shoot the top half and bottom half separately, and reconstruct them together as one object, you need to make sure that there are no features detected on the base (underneath the object) or background that change between your 2 sets of images. This video shows 2 examples of shooting top and bottom then reconstructing in one step:

 

https://youtu.be/D7Torjkfec4  

 

Check out the "turntable" example, and the "moving object" examples.  

Reply
Reply
0 Likes
Message 3 of 7

Anonymous
Not applicable

Youtube link is dead 😞 could you possibly repost it?

Reply
Reply
0 Likes
Message 4 of 7

Anonymous
Not applicable

I actually had the same issue with the link - there is a space at the end of the link. If you manually copy and paste the link and remove the end space it will work 🙂

Reply
Reply
Message 5 of 7

Anonymous
Not applicable

The link was corrupted in his post.  Here it is again:

 

https://youtu.be/D7Torjkfec4

Reply
Reply
0 Likes
Message 6 of 7

r.sikes
Explorer
Explorer

Nice video, thanks!  I'm wondering how you avoided getting the clamp in the image with the turn table. Did you clamp the bottom and shoot tight shots of the top and then clamp the top and shoot the bottom?

Reply
Reply
0 Likes
Message 7 of 7

dennis.martin
Alumni
Alumni
Yes that's exactly right.
Reply
Reply