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A lot of SVG files use pixels as units, to scale to your documet units enter 0.35277777777778 as the Scale Plane XY scale. I think this will only work if you use the same units in the program that produced the SVG and in Fusion.
Mark
Edit. There was an update to Fusion a while ago and SVG import was "Fixed" so it's supposed to scale imports from Illustrator correctly. Unfortunately the FIX doesn't seem to work for a lot of people, I think the new conversion is assuming you are using pixels but this adds to the confusion because I've seen a pixel defined as 1/90, 1/92 and 1/96 of an inch.
Here's a quote from @FrankCao in this thread.
"Just talked with developer, the scale problem is about how to deal with SVG file saved with pixel format. Today Adobe illustrator will usually save SVG file with the default unit as pixel, which means even if you draw a 100*100 mm rectangle, it will be saved with a*b pixel. There are no fixed transfrom between mm and pixel, and it depends on your computer's DPI. So different computer may save the 100*100 mm rectangle with different a*b pixel. And Fusion did not know how long a pixel is. Currently Fusion will use following equation to transfrom between pixel and mm, that 96 pixel = 25.4 mm. This transform equation is different with previous Fusion release. But we will always transform 1mm in SVG file to 1mm in Fusion as long as the svg file is saved in mm instead of pixel. Unfortunately most SVG file created from illustrator is saved in pixel, not mm."
Every SVG I've seen and tested from Illustrator has been in pixel set to 1/90" so it looks like the "FIX" will have broken imports for everyone.
Mark Hughes
Owner, Hughes Tooling
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