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In my ARX, one of my functions uses on input point monitor to draw some transient graphics like this:
AcEdInputPointMonitor::monitorInputPoint(const AcEdInputPoint& input, AcEdInputPointMonitorResult& output) { ... Adesk::Boolean b = input.drawContext()->geometry().circle(pt1, pt2, pt3); }
Now it seems that my circle is drawn on layer 0 - if layer 0 is off, no circle!
I could ensure that layer 0 is on - but surely the visibility of transient graphics shouldn't be layer dependent?
Can I work around this some other way? I suppose some users might have legitimate reasons for having layer 0 off.
Solved! Go to Solution.