transform coordinates

transform coordinates

Anonymous
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transform coordinates

Anonymous
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hi. how do you get the right coordinates when the ucs is not set to world. z axis is rotated at an angle?

Dim v3d As Geometry.Vector3d = curv.GetFirstDerivative(bRes.PickedPoint)

gives an error -> bRes.PickedPoint -> if the z axis is rotated at an angle. thanks...

i believe the answer has something to do with transformby method. PickedPoint.TransformBy but I dont know how to define the argument for the TransformBy function. pls correct me if im mistaken here. Thanks...
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Anonymous
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oops nevermind. i found the answer already. i used myEd.CurrentUserCoordinateSystem. thanks anyways
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