Hi
I'm currently practising sculpting in Mudbox and I wanted to adjust a part of my model in Maya. Whilst doing that, I noticed that somehow, some triangles were present and I wanted to fix them up. The problem is, whenever I do things like that and import it back into Mudbox as a new layer, it gives me an Import Options box. I'm not sure what to adjust, particularly for the Tolerance property, but just leaving it gives me a warning saying 'Vertex counts on the active object and the imported mesh should be identical!' What should I do?
Thanks
Hi
I'm currently practising sculpting in Mudbox and I wanted to adjust a part of my model in Maya. Whilst doing that, I noticed that somehow, some triangles were present and I wanted to fix them up. The problem is, whenever I do things like that and import it back into Mudbox as a new layer, it gives me an Import Options box. I'm not sure what to adjust, particularly for the Tolerance property, but just leaving it gives me a warning saying 'Vertex counts on the active object and the imported mesh should be identical!' What should I do?
Thanks
If you use the send to feature it should work even if you change the topo.
If you like todo it from hand you have to bake a displacement map and displace the new object.
But make sure you dont change the uvs.
If you use the send to feature it should work even if you change the topo.
If you like todo it from hand you have to bake a displacement map and displace the new object.
But make sure you dont change the uvs.
I could have sworn I'd already tried that, but that looks to work no problem. Thank you. 😄
I could have sworn I'd already tried that, but that looks to work no problem. Thank you. 😄
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