Community
Mudbox Forum
Welcome to Autodesk’s Mudbox Forums. Share your knowledge, ask questions, and explore popular Mudbox topics.
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

Trouble adjusting model in Maya and exporting back to Mudbox

2 REPLIES 2
Reply
Message 1 of 3
t_smith5
328 Views, 2 Replies

Trouble adjusting model in Maya and exporting back to Mudbox

t_smith5
Collaborator
Collaborator

Hi

 

I'm currently practising sculpting in Mudbox and I wanted to adjust a part of my model in Maya. Whilst doing that, I noticed that somehow, some triangles were present and I wanted to fix them up. The problem is, whenever I do things like that and import it back into Mudbox as a new layer, it gives me an Import Options box. I'm not sure what to adjust, particularly for the Tolerance property, but just leaving it gives me a warning saying 'Vertex counts on the active object and the imported mesh should be identical!' What should I do?

Thanks

0 Likes

Trouble adjusting model in Maya and exporting back to Mudbox

Hi

 

I'm currently practising sculpting in Mudbox and I wanted to adjust a part of my model in Maya. Whilst doing that, I noticed that somehow, some triangles were present and I wanted to fix them up. The problem is, whenever I do things like that and import it back into Mudbox as a new layer, it gives me an Import Options box. I'm not sure what to adjust, particularly for the Tolerance property, but just leaving it gives me a warning saying 'Vertex counts on the active object and the imported mesh should be identical!' What should I do?

Thanks

2 REPLIES 2
Message 2 of 3

Christoph_Schaedl
Mentor
Mentor

If you use the send to feature it should work even if you change the topo.

 

If you like todo it from hand you have to bake a displacement map and displace the new object.

But make sure you dont change the uvs.

----------------------------------------------------------------
https://linktr.ee/cg_oglu
0 Likes

If you use the send to feature it should work even if you change the topo.

 

If you like todo it from hand you have to bake a displacement map and displace the new object.

But make sure you dont change the uvs.

----------------------------------------------------------------
https://linktr.ee/cg_oglu
Message 3 of 3

t_smith5
Collaborator
Collaborator

I could have sworn I'd already tried that, but that looks to work no problem. Thank you. 😄

0 Likes

I could have sworn I'd already tried that, but that looks to work no problem. Thank you. 😄

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums  

Autodesk Design & Make Report