Trouble adjusting model in Maya and exporting back to Mudbox
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Hi
I'm currently practising sculpting in Mudbox and I wanted to adjust a part of my model in Maya. Whilst doing that, I noticed that somehow, some triangles were present and I wanted to fix them up. The problem is, whenever I do things like that and import it back into Mudbox as a new layer, it gives me an Import Options box. I'm not sure what to adjust, particularly for the Tolerance property, but just leaving it gives me a warning saying 'Vertex counts on the active object and the imported mesh should be identical!' What should I do?
Thanks