When I sculpt with displacement map, half of the mesh has the displacement map applied the other half, nothing. I've included a picture of the result as well as part of the displacement/UV texture.
Sculpt with Displacement Result
Displacement / UV Map (Portion)
Solved! Go to Solution.
Solved by 3dMastermind. Go to Solution.
Hello.
This works with your existing UV set.
Please be sure that the UVs are OK.
Look in the "UV view" tab.
Also. try painting in that area, it may reveal bad/overlapping UVs.
Are you using an image with a Vector Displacement Map and setting that as a stamp to sculpt with?
I tested the "human body" character by setting a VDM stamp (the square) and drawing all around the arm and it seems to work well.
What are you doing exactly?
Hi.
Its hard to tell what can be going on.
It could be due to a pose deformation.
We would need the actual scene to validate.
Can you send it via the logged request 08964753.
I will send you a message.
Please reply and attach the scene.
If the scene is over 12Mb , let me know and I will create an FTP container and send you the link.
Thanks.
Hi Christopher,
I analysed the scene you sent us.
At first, I thought it may be a normals issue but they are
fine.
Look at the attached pic.
Its a case of UVs being too packed and not
covering the 0,0 to 1,1 space.
I also tested with a new cylindrical element made and UV'ed
in Softimage.
Once imported in Mudbox, all is good with the displacement.
Let us know if this answers your question.
Best regards,
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