I modelled a head in mudbox.
Now I am planning to create blendshapes.
Problem is resolution. To use the mesh and blendshapes in games, the head should not have more than 6000 Polygons. Currently it has 393984 Polygons on Lvl 5. I tried extracting the texture normal map to Lvl 2 which works according to Mudbox, but looking at the result in Lvl2, it hardly resembles Lvl5.
Please share a workflow for creating blendshapes of high-res models to be used in games so all in all there should be less than 6000 polygons, better yet 4000 polygons, high detail(even though not on the model itself) and working blendshapes.
All the best