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PBR in Mudbox - Vote Please!

6 REPLIES 6
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Message 1 of 7
Anonymous
1499 Views, 6 Replies

PBR in Mudbox - Vote Please!

Anonymous
Not applicable

http://mudboxfeedback.autodesk.com/forums/158904-ideas-for-mudbox-forum/suggestions/5664407-physical...

Physically based renderer like Mari or Marmoset Toolbag 2 or Unreal 4
Now that most modern game engines are adapting PBR, it makes sense to be able to paint textures inside Mudbox with PBR render and full Directx11-12 support inside mudbox viewport.

PBR in Mudbox - Vote Please!

http://mudboxfeedback.autodesk.com/forums/158904-ideas-for-mudbox-forum/suggestions/5664407-physical...

Physically based renderer like Mari or Marmoset Toolbag 2 or Unreal 4
Now that most modern game engines are adapting PBR, it makes sense to be able to paint textures inside Mudbox with PBR render and full Directx11-12 support inside mudbox viewport.

6 REPLIES 6
Message 2 of 7
absoluteKelvin
in reply to: Anonymous

absoluteKelvin
Collaborator
Collaborator
would love to vote for this but I dont have any votes left.
https://www.artstation.com/kelvintam

would love to vote for this but I dont have any votes left.
https://www.artstation.com/kelvintam
Message 3 of 7
Anonymous
in reply to: Anonymous

Anonymous
Not applicable
Same here. No votes but I would like to give this one a few!
0 Likes

Same here. No votes but I would like to give this one a few!
Message 4 of 7
absoluteKelvin
in reply to: Anonymous

absoluteKelvin
Collaborator
Collaborator
added my vote now after i got some of my points back
https://www.artstation.com/kelvintam
0 Likes

added my vote now after i got some of my points back
https://www.artstation.com/kelvintam
Message 5 of 7

sergimen2001
Collaborator
Collaborator

Not necessary in my opinion. Mudbox need more modeling tools, for example to make holes or join a mesh with another, and so for speed up the modeling/sculpt process.

0 Likes

Not necessary in my opinion. Mudbox need more modeling tools, for example to make holes or join a mesh with another, and so for speed up the modeling/sculpt process.

Message 6 of 7

absoluteKelvin
Collaborator
Collaborator

https://www.artstation.com/kelvintam

https://www.artstation.com/kelvintam
Message 7 of 7

sergimen2001
Collaborator
Collaborator

OK OK...Both.

But Add more tools in addition to the relax/swirl options!

 

 

0 Likes

OK OK...Both.

But Add more tools in addition to the relax/swirl options!

 

 

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