Hi guys,
I'm new to Mudbox but have used Max a lot. I'm trying to bake a normal and displacement map from a highpoly to lowpoly mesh. I'm getting very obvious seams (see attached images)
I've tried World, Tangent and Object normal maps. And it is set for export to 3ds max.
I'm new enough to UV's and thinking that it is how I unwrapped it maybe?
Any help would be really appreciated here lads!!!
Thanks
P
Fixed it!.... My head was wrecked there.
When you extract a texture map in Mudbox and change the compatability with 3ds max you also have to change the compability in the material settings.
It was discussed here
Thank you cg_oglu!
P
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