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Normal Map Looks Tiled

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Message 1 of 19
Anonymous
2540 Views, 18 Replies

Normal Map Looks Tiled

Anonymous
Not applicable

I'm trying to make a normal map for a model I recently sculpted, everything is fine as far as extracting the normal map. Yet once I see it it looks like it has been tiled and its quite noticeable . I don't know what the problem is maybe my UV's. The only thing that makes it less noticeable by a little bit is extracting it as 4096*4096 or higher, but i dont want to go beyond 2048*2048.

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Normal Map Looks Tiled

I'm trying to make a normal map for a model I recently sculpted, everything is fine as far as extracting the normal map. Yet once I see it it looks like it has been tiled and its quite noticeable . I don't know what the problem is maybe my UV's. The only thing that makes it less noticeable by a little bit is extracting it as 4096*4096 or higher, but i dont want to go beyond 2048*2048.

18 REPLIES 18
Message 2 of 19
Anonymous
in reply to: Anonymous

Anonymous
Not applicable

Here's more images that show my problem and the settings I used

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Here's more images that show my problem and the settings I used

Message 3 of 19
Anonymous
in reply to: Anonymous

Anonymous
Not applicable

This is how the Normal Map looks and a bunch of fragments on it. The more pressing problem would be the crazy distortion on the base mesh as shown on the first image of previous post.

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This is how the Normal Map looks and a bunch of fragments on it. The more pressing problem would be the crazy distortion on the base mesh as shown on the first image of previous post.

Message 4 of 19
sergimen2001
in reply to: Anonymous

sergimen2001
Collaborator
Collaborator

Hy BABY Jaha:

 

I have seen your screenshots, and yes you have a problem wit the UVs.

I guess your problem can be due you have imported the UVs to your model from a OBJ file. I dont know why, but if you have an model in mudbox with no UVs, and you import the UV using File> Import UVs and select an OBJ file with UVs(the same model but UV mapped), to import the UVs all the UV faces are decomposed in an indivual UV Shell, for this reason is faceted the aspect in your model.

If you have the model with UVs ready in other app like 3DS MAX or Maya, export it in FBX instead OBJ, and repeat the Import UVs command from the LVL 0 of your 3D model in Mudbox.

 

I hope that could be usefull to fix your problem.

 

Greetings:
Sergio Mengual
3D Artist-3D Generalist-3D Character Artist
https://www.facebook.com/Sergio3D2D/
https://www.artstation.com/artist/sergiomengual
https://www.youtube.com/user/sergiomengual

 

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Hy BABY Jaha:

 

I have seen your screenshots, and yes you have a problem wit the UVs.

I guess your problem can be due you have imported the UVs to your model from a OBJ file. I dont know why, but if you have an model in mudbox with no UVs, and you import the UV using File> Import UVs and select an OBJ file with UVs(the same model but UV mapped), to import the UVs all the UV faces are decomposed in an indivual UV Shell, for this reason is faceted the aspect in your model.

If you have the model with UVs ready in other app like 3DS MAX or Maya, export it in FBX instead OBJ, and repeat the Import UVs command from the LVL 0 of your 3D model in Mudbox.

 

I hope that could be usefull to fix your problem.

 

Greetings:
Sergio Mengual
3D Artist-3D Generalist-3D Character Artist
https://www.facebook.com/Sergio3D2D/
https://www.artstation.com/artist/sergiomengual
https://www.youtube.com/user/sergiomengual

 

Message 5 of 19
mpowers
in reply to: sergimen2001

mpowers
Enthusiast
Enthusiast

I am having the same problem mudbox 2018.2 and 3ds MAX 2019 workflow. I have tried using primitives from Mudbox and still get a similar tiling error.

 

Is the a bug fix for this in the works?

 

 

Mike Powers
Director of Animation \ Cramer

mpowers@cramer.com
https://vimeo.com/mpowers
3DBOXX W8920Processor 32.0 GB RAM
Dual Xeon CPU E5-2670 0 @ 2.60GHz, 2601 Mhz, 8 Core(s), 16 Logical Processor(s)
Windows 10 Enterprise - 1809
NVIADIA Dual RTX2080TI 11GB V 419.35
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I am having the same problem mudbox 2018.2 and 3ds MAX 2019 workflow. I have tried using primitives from Mudbox and still get a similar tiling error.

 

Is the a bug fix for this in the works?

 

 

Mike Powers
Director of Animation \ Cramer

mpowers@cramer.com
https://vimeo.com/mpowers
3DBOXX W8920Processor 32.0 GB RAM
Dual Xeon CPU E5-2670 0 @ 2.60GHz, 2601 Mhz, 8 Core(s), 16 Logical Processor(s)
Windows 10 Enterprise - 1809
NVIADIA Dual RTX2080TI 11GB V 419.35
Message 6 of 19
imre.major
in reply to: mpowers

imre.major
Alumni
Alumni

@mpowers wrote:

 

I have tried using primitives from Mudbox and still get a similar tiling error.

 


Do you mean you are getting the same artifacts with a Mudbox primitive, like with the head primitive with its own UV?

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@mpowers wrote:

 

I have tried using primitives from Mudbox and still get a similar tiling error.

 


Do you mean you are getting the same artifacts with a Mudbox primitive, like with the head primitive with its own UV?

Message 7 of 19
mpowers
in reply to: imre.major

mpowers
Enthusiast
Enthusiast

When I use the the "extract textures maps" with either the mudbox sphere primitive or an imported fbx sphere - the extracted maps have seams  - they are immediately visible in Mudbox as paint layers and also in 3ds MAX. thnx

Mike Powers
Director of Animation \ Cramer

mpowers@cramer.com
https://vimeo.com/mpowers
3DBOXX W8920Processor 32.0 GB RAM
Dual Xeon CPU E5-2670 0 @ 2.60GHz, 2601 Mhz, 8 Core(s), 16 Logical Processor(s)
Windows 10 Enterprise - 1809
NVIADIA Dual RTX2080TI 11GB V 419.35
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When I use the the "extract textures maps" with either the mudbox sphere primitive or an imported fbx sphere - the extracted maps have seams  - they are immediately visible in Mudbox as paint layers and also in 3ds MAX. thnx

Mike Powers
Director of Animation \ Cramer

mpowers@cramer.com
https://vimeo.com/mpowers
3DBOXX W8920Processor 32.0 GB RAM
Dual Xeon CPU E5-2670 0 @ 2.60GHz, 2601 Mhz, 8 Core(s), 16 Logical Processor(s)
Windows 10 Enterprise - 1809
NVIADIA Dual RTX2080TI 11GB V 419.35
Message 8 of 19
imre.major
in reply to: mpowers

imre.major
Alumni
Alumni

Could you please attach some files? Like a screenshot of the seams, the extracted normal map, and a screenshot of the extraction window showing the settings you used? Thanks.

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Could you please attach some files? Like a screenshot of the seams, the extracted normal map, and a screenshot of the extraction window showing the settings you used? Thanks.

Message 9 of 19
mpowers
in reply to: imre.major

mpowers
Enthusiast
Enthusiast

Thnx for looking at these.

Mike Powers
Director of Animation \ Cramer

mpowers@cramer.com
https://vimeo.com/mpowers
3DBOXX W8920Processor 32.0 GB RAM
Dual Xeon CPU E5-2670 0 @ 2.60GHz, 2601 Mhz, 8 Core(s), 16 Logical Processor(s)
Windows 10 Enterprise - 1809
NVIADIA Dual RTX2080TI 11GB V 419.35
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Thnx for looking at these.

Mike Powers
Director of Animation \ Cramer

mpowers@cramer.com
https://vimeo.com/mpowers
3DBOXX W8920Processor 32.0 GB RAM
Dual Xeon CPU E5-2670 0 @ 2.60GHz, 2601 Mhz, 8 Core(s), 16 Logical Processor(s)
Windows 10 Enterprise - 1809
NVIADIA Dual RTX2080TI 11GB V 419.35
Message 10 of 19
imre.major
in reply to: mpowers

imre.major
Alumni
Alumni

To be honest I don't know why that is happening, but it definitely looks like a tangent problem. Did you try to extract the map with Maya tangents maybe? 

To be honest I don't know why that is happening, but it definitely looks like a tangent problem. Did you try to extract the map with Maya tangents maybe? 

Message 11 of 19
mpowers
in reply to: imre.major

mpowers
Enthusiast
Enthusiast

Thnx for looking into this. I attached the .mud file, as you can see the tiling error is visible in mudbox. I have tried numerous new files, uninstalled mudbox, update my display driver, etc.

 

I working a medical project with ~1,000 objects that need extremely high detail. Not being able to output generate proper normal maps has been a giant stumbling block and my deadline is in 3 days... So any help is appreciated. Perhaps a call with Autodesk?

 

Thnx

Mike Powers
Director of Animation \ Cramer

mpowers@cramer.com
https://vimeo.com/mpowers
3DBOXX W8920Processor 32.0 GB RAM
Dual Xeon CPU E5-2670 0 @ 2.60GHz, 2601 Mhz, 8 Core(s), 16 Logical Processor(s)
Windows 10 Enterprise - 1809
NVIADIA Dual RTX2080TI 11GB V 419.35
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Thnx for looking into this. I attached the .mud file, as you can see the tiling error is visible in mudbox. I have tried numerous new files, uninstalled mudbox, update my display driver, etc.

 

I working a medical project with ~1,000 objects that need extremely high detail. Not being able to output generate proper normal maps has been a giant stumbling block and my deadline is in 3 days... So any help is appreciated. Perhaps a call with Autodesk?

 

Thnx

Mike Powers
Director of Animation \ Cramer

mpowers@cramer.com
https://vimeo.com/mpowers
3DBOXX W8920Processor 32.0 GB RAM
Dual Xeon CPU E5-2670 0 @ 2.60GHz, 2601 Mhz, 8 Core(s), 16 Logical Processor(s)
Windows 10 Enterprise - 1809
NVIADIA Dual RTX2080TI 11GB V 419.35
Message 12 of 19
mpowers
in reply to: mpowers

mpowers
Enthusiast
Enthusiast

Wow - no response from Autodesk. I had to use a free program to get working UVs/Normal maps: xNorm. I guess this is just another reason for me to reconsider our renewal of our four Creation Suites and three 3ds MAX licenses in May. Maybe zBrush and Cinema 4D will serve us better.

-Disappointed

 

Mike Powers
Director of Animation \ Cramer

mpowers@cramer.com
https://vimeo.com/mpowers
3DBOXX W8920Processor 32.0 GB RAM
Dual Xeon CPU E5-2670 0 @ 2.60GHz, 2601 Mhz, 8 Core(s), 16 Logical Processor(s)
Windows 10 Enterprise - 1809
NVIADIA Dual RTX2080TI 11GB V 419.35
0 Likes

Wow - no response from Autodesk. I had to use a free program to get working UVs/Normal maps: xNorm. I guess this is just another reason for me to reconsider our renewal of our four Creation Suites and three 3ds MAX licenses in May. Maybe zBrush and Cinema 4D will serve us better.

-Disappointed

 

Mike Powers
Director of Animation \ Cramer

mpowers@cramer.com
https://vimeo.com/mpowers
3DBOXX W8920Processor 32.0 GB RAM
Dual Xeon CPU E5-2670 0 @ 2.60GHz, 2601 Mhz, 8 Core(s), 16 Logical Processor(s)
Windows 10 Enterprise - 1809
NVIADIA Dual RTX2080TI 11GB V 419.35
Message 13 of 19
imre.major
in reply to: mpowers

imre.major
Alumni
Alumni

I cannot reach that mud file, did you attach it to this post?

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I cannot reach that mud file, did you attach it to this post?

Message 14 of 19
mpowers
in reply to: imre.major

mpowers
Enthusiast
Enthusiast

I attached. Will attach again. Thnx

Mike Powers
Director of Animation \ Cramer

mpowers@cramer.com
https://vimeo.com/mpowers
3DBOXX W8920Processor 32.0 GB RAM
Dual Xeon CPU E5-2670 0 @ 2.60GHz, 2601 Mhz, 8 Core(s), 16 Logical Processor(s)
Windows 10 Enterprise - 1809
NVIADIA Dual RTX2080TI 11GB V 419.35
0 Likes

I attached. Will attach again. Thnx

Mike Powers
Director of Animation \ Cramer

mpowers@cramer.com
https://vimeo.com/mpowers
3DBOXX W8920Processor 32.0 GB RAM
Dual Xeon CPU E5-2670 0 @ 2.60GHz, 2601 Mhz, 8 Core(s), 16 Logical Processor(s)
Windows 10 Enterprise - 1809
NVIADIA Dual RTX2080TI 11GB V 419.35
Message 15 of 19
imre.major
in reply to: mpowers

imre.major
Alumni
Alumni

Thanks. You said that the seams are visible in Mudbox after extraction, is that correct? Could you please attach a shot showing how the sphere looks after the extraction? I'm not getting seams.

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Thanks. You said that the seams are visible in Mudbox after extraction, is that correct? Could you please attach a shot showing how the sphere looks after the extraction? I'm not getting seams.

Message 16 of 19
sergimen2001
in reply to: mpowers

sergimen2001
Collaborator
Collaborator

Hi:

If you are obtaining visible semana in Mudbox after normal Map extraction, perhaps is due the shading of the material inside Mud. You are using the 3DSMAX compatibility mode when you extract?

Well, by Default, the Mudbox materiales use the normal compatibility mode setted yo for Maya. If you are extracting normals for 3DSMAX after the extraction and with the normal Map applied to it, rigth click over the object and select Edit Material from they radial menú, and un the material parameters diálog scroll down and change the compatibility tangent space from Maya to 3DSMAX.

I hope this small issue could be the solution.

Regards:

 Sergio.

Hi:

If you are obtaining visible semana in Mudbox after normal Map extraction, perhaps is due the shading of the material inside Mud. You are using the 3DSMAX compatibility mode when you extract?

Well, by Default, the Mudbox materiales use the normal compatibility mode setted yo for Maya. If you are extracting normals for 3DSMAX after the extraction and with the normal Map applied to it, rigth click over the object and select Edit Material from they radial menú, and un the material parameters diálog scroll down and change the compatibility tangent space from Maya to 3DSMAX.

I hope this small issue could be the solution.

Regards:

 Sergio.

Message 17 of 19
mpowers
in reply to: sergimen2001

mpowers
Enthusiast
Enthusiast

Brilliant, thank you. That fixed the issue in mudbox! (That would be a good setting to have change automatically when users are using 3ds MAX hotkeys). However, I am still not getting expected results 3ds MAX - I tried all combinations in UV map to no avail. xNorm is also having trouble with the UVs from mudbox native primitives.

Normal map in 3ds MAX_d.JPG

Mike Powers
Director of Animation \ Cramer

mpowers@cramer.com
https://vimeo.com/mpowers
3DBOXX W8920Processor 32.0 GB RAM
Dual Xeon CPU E5-2670 0 @ 2.60GHz, 2601 Mhz, 8 Core(s), 16 Logical Processor(s)
Windows 10 Enterprise - 1809
NVIADIA Dual RTX2080TI 11GB V 419.35
0 Likes

Brilliant, thank you. That fixed the issue in mudbox! (That would be a good setting to have change automatically when users are using 3ds MAX hotkeys). However, I am still not getting expected results 3ds MAX - I tried all combinations in UV map to no avail. xNorm is also having trouble with the UVs from mudbox native primitives.

Normal map in 3ds MAX_d.JPG

Mike Powers
Director of Animation \ Cramer

mpowers@cramer.com
https://vimeo.com/mpowers
3DBOXX W8920Processor 32.0 GB RAM
Dual Xeon CPU E5-2670 0 @ 2.60GHz, 2601 Mhz, 8 Core(s), 16 Logical Processor(s)
Windows 10 Enterprise - 1809
NVIADIA Dual RTX2080TI 11GB V 419.35
Message 18 of 19
sergimen2001
in reply to: mpowers

sergimen2001
Collaborator
Collaborator

So good that you finaly fixed your problem. Excuse me, but I mean "seams" instead "Semanas". I was responding from my cellphone and  the autocorrector...is a pain in as... because my mother tongue is spanish...

About the Compatibility Tangent Space Option, is something I was thinking to suggest to the developers.

That should be an global option that every user should to configure in the preferences when you start to use Mudbox for the 1st time, instead to be obliged to change it in every new material you create, every time... 

That confused a lot of new users in the past,(me included in 2011, when I started to use Mudbox more seriously for bake my normal maps).

 

Regards:
Sergio Mengual
3D Artist-3D Generalist-3D Character Artist

https://www.artstation.com/artist/sergiomengual

https://www.facebook.com/Sergio3D2D/

https://www.youtube.com/user/sergiomengual

 

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So good that you finaly fixed your problem. Excuse me, but I mean "seams" instead "Semanas". I was responding from my cellphone and  the autocorrector...is a pain in as... because my mother tongue is spanish...

About the Compatibility Tangent Space Option, is something I was thinking to suggest to the developers.

That should be an global option that every user should to configure in the preferences when you start to use Mudbox for the 1st time, instead to be obliged to change it in every new material you create, every time... 

That confused a lot of new users in the past,(me included in 2011, when I started to use Mudbox more seriously for bake my normal maps).

 

Regards:
Sergio Mengual
3D Artist-3D Generalist-3D Character Artist

https://www.artstation.com/artist/sergiomengual

https://www.facebook.com/Sergio3D2D/

https://www.youtube.com/user/sergiomengual

 

Message 19 of 19
mpowers
in reply to: sergimen2001

mpowers
Enthusiast
Enthusiast

It only fixed it in Mudbox.  I am still not getting expected results 3ds MAX - I tried all combinations in UV map to no avail. xNorm is also having trouble with the UVs from mudbox native primitives.

Mike Powers
Director of Animation \ Cramer

mpowers@cramer.com
https://vimeo.com/mpowers
3DBOXX W8920Processor 32.0 GB RAM
Dual Xeon CPU E5-2670 0 @ 2.60GHz, 2601 Mhz, 8 Core(s), 16 Logical Processor(s)
Windows 10 Enterprise - 1809
NVIADIA Dual RTX2080TI 11GB V 419.35
0 Likes

It only fixed it in Mudbox.  I am still not getting expected results 3ds MAX - I tried all combinations in UV map to no avail. xNorm is also having trouble with the UVs from mudbox native primitives.

Mike Powers
Director of Animation \ Cramer

mpowers@cramer.com
https://vimeo.com/mpowers
3DBOXX W8920Processor 32.0 GB RAM
Dual Xeon CPU E5-2670 0 @ 2.60GHz, 2601 Mhz, 8 Core(s), 16 Logical Processor(s)
Windows 10 Enterprise - 1809
NVIADIA Dual RTX2080TI 11GB V 419.35

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