Message 1 of 19
Normal Map Looks Tiled
Not applicable
01-13-2017
09:09 PM
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I'm trying to make a normal map for a model I recently sculpted, everything is fine as far as extracting the normal map. Yet once I see it it looks like it has been tiled and its quite noticeable . I don't know what the problem is maybe my UV's. The only thing that makes it less noticeable by a little bit is extracting it as 4096*4096 or higher, but i dont want to go beyond 2048*2048.