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Mudbox Displacement Map Test

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Message 1 of 3
Anonymous
598 Views, 2 Replies

Mudbox Displacement Map Test

Hi,

i have tried out the Send to Mudbox (from Softimage) and changed the detail level (shift D), then Extract Texture Map / Displacement Map.

 

Question, it gave me a lot of .tif files which, which i was wondering why ?

 

Then when i updated Softimage from within Mudbox, in Softimage i had back the Geometry at level 0 (as i was warned that i was not on level 0 i changed it back (Page Down) to level 0), but it has not added the textures as displacement map to the model in Softimage.

 

Question, do i need to do this by hand ?

And will I need to add all of the .tif files ?

 

 

 

Regards,

Frank

 

 

2 REPLIES 2
Message 2 of 3
RobinBall6995
in reply to: Anonymous

It looks like your UVs aren't all within the 0-1 range. If Mudbox finds UVs outside that range, it assumes you're using texture tiles and saves out a texture for each uv tile.
Message 3 of 3
Anonymous
in reply to: RobinBall6995

ok thx for info.

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